![]() ![]() Then you have to convert every material to ai standard materials i.e. You may see the transparency issue after import which you can resolve by breaking the transparency map from the material slot. Now you have to import the fbx (exported from CC3) in Maya, you can in the given image You may see I have already installed it via the set up provided in the installation folder.Īnd go to windows>Setting/Preferences>Plug-in managerĪnd you have to write Maya 2 and check the optionsĪnd now you may see the option in the menu bar,like the given image below So 1st we need to install Babylon js exporter for autodesk maya, here I am sharing the link of the plugin. So we have a bundle of texture along with a 3D object which we can see directly in our web browsers.Īnd when it comes to exporting the glb(gltf) mesh and motion from CC3 and iclone, we generally face some issues, so today we will discuss how we can export it for sandbox. It is an API-neutral runtime asset delivery format developed by the Khronos Group 3D Formats. As we know glTF is a file format for 3D scenes and models using the JSON standard.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |